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Fiiish!
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Devlog
Music & Build Pipeline
April 19, 2022
by
omni-mad
Two weeks ago I finally managed to get around to implement music playback for non-macos systems. The next Windows & Linux release will contain our signature tune. The basic Build Pipeline is working,...
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0.6.20-test (macOS only)
January 06, 2022
by
omni-mad
After a longer break, due to main job workload, I finally started working on Fiiish RS again. The newest version contains our signature theme, and a few sound effects. macOS only for now, but Windows...
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v0.6.3-alpha
November 07, 2021
by
omni-mad
Just released v0.6.3-alpha. For MacOS, Windows and Linux versions will need to wait, as I am traveling, and don't have access to my build machines :( This update took a while, but I broke my finger, a...
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Text rendering, and Savegames
May 02, 2021
by
omni-mad
I got all the text rendering to work correctly, and even had some time to spare this weekend. All UI is there now. It might need a polishing round at some point, but everything is fully functional and...
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UI almost done
April 25, 2021
by
omni-mad
Spent the weekend on some UI system work. All UI elements needed for the game are implemented, and wire up. Font rendering is still missing, but that is next. Settings menu supports toggling sound & m...
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Started with the UI System
April 18, 2021
by
omni-mad
I spent the last two days implementing the UI System from the ground up, and rewriting it twice. It's still only 80%, but the Pause button already works. This foundations should me future work on UI c...
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V0.2.0
April 11, 2021
by
omni-mad
We just uploaded V0.2.0. No real visual updates, but we added collision detection with the obstacles, so you can die now, which makes this almost playable...
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Starting to swim
April 05, 2021
by
omni-mad
1
After a week of rewriting everything from scratch, the Fiiish! is now swimming on Linux, MacOS, and Windows. Game play is not there yet, but rendering looks solid...
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